DESMA 7
Critical Game Culture
Lecture, three hours; discussion, one hour; outside study, 11 hours. Introduction to critical issues in the culture and discourse of games. Consideration of games and game culture in relation to contemporary social issues such as economics and class, environment, violence, identity, and cross-cultural representation. Weekly focus on a different subject or topic related to games and games culture, combining reading, lecture, discussion, hands-on gameplay, and written assignments. P/NP or letter grading.
Course statistics
- Predicted GPA
- 3.82
- n = 120 · 3 terms · ± 0.047
- A range
- 88%
- of letter grades
- Taken P/NP
- 9%
- 100% of those passed
- D / F / W
- 0.8%
- incl. withdrawals
Sections in Fall 2026
Enrollment history
Final enrollment per term, averaged across that term's sections. Four years deep, summer excluded. Per-section live curves are on each section page.
- 5524S
- 5725S
Grade distribution
- A+ 74 · 56.1%
- A 23 · 17.4%
- A- 9 · 6.8%
- B+ 6 · 4.5%
- B 3 · 2.3%
- C+ 2 · 1.5%
- C 2 · 1.5%
- F 1 · 0.8%
- P 12 · 9.1%
Grey bars are non-letter outcomes — P/NP, S/U, incompletes. They are excluded from the GPA entirely rather than scored, because counting a P as a 4.0 would be a fabrication.
By instructor
| Instructor | Predicted | Raw | n | Terms | A range |
|---|---|---|---|---|---|
| MALABRE, SAM BAKER | 3.82 | 3.82 | 51 | 1 | 86% |
| O GRADY, DAVID K | 3.81 | 3.81 | 49 | 1 | 90% |
| KEEVER, JUSTIN ALEXANDER | 3.85 | 3.87 | 20 | 1 | 90% |
“Predicted” is shrunk toward the course average, which is itself shrunk toward the department — so an instructor with a handful of students sits near the course mean rather than topping the list.
By term
- 24S 3.82 n=51
- 241 3.87 n=20
- 25S 3.81 n=49