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DESMA 7

Critical Game Culture

Lecture, three hours; discussion, one hour; outside study, 11 hours. Introduction to critical issues in the culture and discourse of games. Consideration of games and game culture in relation to contemporary social issues such as economics and class, environment, violence, identity, and cross-cultural representation. Weekly focus on a different subject or topic related to games and games culture, combining reading, lecture, discussion, hands-on gameplay, and written assignments. P/NP or letter grading.

Course statistics

Predicted GPA
3.82
n = 120 · 3 terms · ± 0.047
A range
88%
of letter grades
Taken P/NP
9%
100% of those passed
D / F / W
0.8%
incl. withdrawals

Sections in Fall 2026

Not offered in Fall 2026.

Enrollment history

Final enrollment per term, averaged across that term's sections. Four years deep, summer excluded. Per-section live curves are on each section page.

  • 5524S
  • 5725S
Enrolment by term: 24S 55, 25S 57
Peak 57 Most recent 57 in 25S 2 terms on record

Grade distribution

  • A+ 74 · 56.1%
  • A 23 · 17.4%
  • A- 9 · 6.8%
  • B+ 6 · 4.5%
  • B 3 · 2.3%
  • C+ 2 · 1.5%
  • C 2 · 1.5%
  • F 1 · 0.8%
  • P 12 · 9.1%

Grey bars are non-letter outcomes — P/NP, S/U, incompletes. They are excluded from the GPA entirely rather than scored, because counting a P as a 4.0 would be a fabrication.

By instructor

Instructor Predicted Raw n Terms A range
MALABRE, SAM BAKER 3.82 3.82 51 1 86%
O GRADY, DAVID K 3.81 3.81 49 1 90%
KEEVER, JUSTIN ALEXANDER 3.85 3.87 20 1 90%

“Predicted” is shrunk toward the course average, which is itself shrunk toward the department — so an instructor with a handful of students sits near the course mean rather than topping the list.

By term